Imagine a world where one of the most beloved PS4 classics, Bloodborne, gets a stunning remake, breathing new life into its eerie, gothic landscapes. Sounds like a dream, right? But here’s where it gets controversial: despite a pitch from the now-defunct Bluepoint Games that Sony actually accepted because 'the numbers made sense,' the project never saw the light of day. Why? Because FromSoftware, the original developer, reportedly 'didn’t want it to happen.' And this is the part most people miss: Sony may own the rights, but FromSoftware’s collaboration on the original gave them a say—a say they used to block the remake.
According to a recent Bloomberg report, Bluepoint Games didn’t just pitch the Bloodborne remake once; they pitched it multiple times. At one point, the idea was so close to becoming a reality that it was 'expected within Bluepoint,' yet it never entered production. This raises a thought-provoking question: Should original developers have veto power over remakes of their games, even if the rights belong to someone else? Let’s discuss in the comments.
But Bluepoint’s struggles didn’t end there. They also proposed an updated version of their critically acclaimed Shadow of the Colossus remake, only for Sony to turn it down. Desperate to stay relevant, they even pitched ideas to other PlayStation studios, including a Ghost of Tsushima spinoff. Yet, none of these projects were greenlit. And this is where it gets even more intriguing: Bluepoint spent years working on a live-service God of War game, centered around Atreus’ journey through Greek hell, complete with cooperative gameplay and ongoing support. However, the project was ultimately canceled in early 2025 due to lack of progress and Sony’s growing doubts about Bluepoint’s capabilities.
The studio’s downfall became inevitable when Sony decided they were no longer equipped to develop their own games and couldn’t find a suitable partnership. Employees grew uneasy when the God of War Trilogy Remake was announced without Bluepoint’s involvement, just weeks before the studio’s closure. This begs another question: Could Sony have handled Bluepoint’s situation differently, or was their fate sealed by a series of missed opportunities?
For fans of Bluepoint’s work, this story is a bittersweet reminder of what could have been. From Bloodborne to God of War, their ambitious ideas never fully materialized, leaving us to wonder about the games that might have been. What do you think? Did FromSoftware make the right call by blocking the Bloodborne remake? Or should Sony have fought harder for Bluepoint’s vision? Share your thoughts below!